Multimedia & Rich Media

Multimedia & Rich Media

Creating an eLearning course requires a different approach to one that is taught in a classroom environment. Both may use multimedia and rich media formats, but in eLearning these forms of media are the main focus. Students expect to view videos and listen to audio when learning using a computer, which gives the tutor more time to create modules that are focused not on them, but on the subject.

How to use multimedia and rich media in eLearning courses? They can in fact make up most of the tuition, so let’s have a look at why these mediums help in eLearning and what you should be using to achieve the best results.

What is Rich Media

This is a question that crops up often in relation to eLearning. Whereas multimedia is usually understood – the combination of audio and visual media, as well as digital – the term ‘rich media’ can confuse, so let’s clear it up for you. Rich media is a blanket term for any form of digital interactive media that can be downloaded or embedded in a website or other platform.

Think of the major platforms such as Microsoft Media Player and Apple QuickTime. These are just a couple of the rich media solutions that you could use, and you might have another that is your go-to rich media platform. Whichever you use, it’s important that rich media and multimedia are used correctly in eLearning, as when this is done, they can save a lot of time and effort on the part of the tutor.

For example, many rich media platforms can be used to create quality animated content. This is an excellent and effective teaching tool in eLearning, as animation can be fun and amusing, and will therefore engage the viewer to a greater extent. Overcoming a short attention span and alleviating the boredom that comes with basic yet essential eLearning modules is one the course designers’ biggest headaches.

Interaction & Gamification

By encouraging viewer interaction – you could design a course with modules in which the student is required to make decisions at certain points that may send your animated character the wrong or right way – you are engaging them in the learning process. With rich media, you can also enhance the levels of gamification that you bring into play.

Turning each module into a game of sorts, with a goal to reach at the end that sends the student away having learned something that they can put to use in real life, is a great way of keeping them interested. Also, it means you can present – via rich media – short modules of a few minutes length rather than attempting to keep viewers interested for, say, an hour-long tutorial.

The digital age has enabled effective eLearning across all areas of education from basic training to teaching higher education courses, and by using rich media in your courses you are further expanding the possibilities. Multimedia is the teaching tool of the 21st century and, when used correctly, is highly effective and keeping your students engaged.

Creating an eLearning course requires a different approach to one that is taught in a classroom environment. Both may use multimedia and rich media formats, but in eLearning these forms of media are the main focus. Students expect to view videos and listen to audio when learning using a computer, which gives the tutor more time to create modules that are focused not on them, but on the subject.

How to use multimedia and rich media in eLearning courses? They can in fact make up most of the tuition, so let’s have a look at why these mediums help in eLearning and what you should be using to achieve the best results.

What is Rich Media

This is a question that crops up often in relation to eLearning. Whereas multimedia is usually understood – the combination of audio and visual media, as well as digital – the term ‘rich media’ can confuse, so let’s clear it up for you. Rich media is a blanket term for any form of digital interactive media that can be downloaded or embedded in a website or other platform.

Think of the major platforms such as Microsoft Media Player and Apple QuickTime. These are just a couple of the rich media solutions that you could use, and you might have another that is your go-to rich media platform. Whichever you use, it’s important that rich media and multimedia are used correctly in eLearning, as when this is done, they can save a lot of time and effort on the part of the tutor.

For example, many rich media platforms can be used to create quality animated content. This is an excellent and effective teaching tool in eLearning, as animation can be fun and amusing, and will therefore engage the viewer to a greater extent. Overcoming a short attention span and alleviating the boredom that comes with basic yet essential eLearning modules is one the course designers’ biggest headaches.

Interaction & Gamification

By encouraging viewer interaction – you could design a course with modules in which the student is required to make decisions at certain points that may send your animated character the wrong or right way – you are engaging them in the learning process. With rich media, you can also enhance the levels of gamification that you bring into play.

Turning each module into a game of sorts, with a goal to reach at the end that sends the student away having learned something that they can put to use in real life, is a great way of keeping them interested. Also, it means you can present – via rich media – short modules of a few minutes length rather than attempting to keep viewers interested for, say, an hour-long tutorial.

The digital age has enabled effective eLearning across all areas of education from basic training to teaching higher education courses, and by using rich media in your courses you are further expanding the possibilities. Multimedia is the teaching tool of the 21st century and, when used correctly, is highly effective and keeping your students engaged.

Creating an eLearning course requires a different approach to one that is taught in a classroom environment. Both may use multimedia and rich media formats, but in eLearning these forms of media are the main focus. Students expect to view videos and listen to audio when learning using a computer, which gives the tutor more time to create modules that are focused not on them, but on the subject.

How to use multimedia and rich media in eLearning courses? They can in fact make up most of the tuition, so let’s have a look at why these mediums help in eLearning and what you should be using to achieve the best results.

What is Rich Media

This is a question that crops up often in relation to eLearning. Whereas multimedia is usually understood – the combination of audio and visual media, as well as digital – the term ‘rich media’ can confuse, so let’s clear it up for you. Rich media is a blanket term for any form of digital interactive media that can be downloaded or embedded in a website or other platform.

Think of the major platforms such as Microsoft Media Player and Apple QuickTime. These are just a couple of the rich media solutions that you could use, and you might have another that is your go-to rich media platform. Whichever you use, it’s important that rich media and multimedia are used correctly in eLearning, as when this is done, they can save a lot of time and effort on the part of the tutor.

For example, many rich media platforms can be used to create quality animated content. This is an excellent and effective teaching tool in eLearning, as animation can be fun and amusing, and will therefore engage the viewer to a greater extent. Overcoming a short attention span and alleviating the boredom that comes with basic yet essential eLearning modules is one the course designers’ biggest headaches.

Interaction & Gamification

By encouraging viewer interaction – you could design a course with modules in which the student is required to make decisions at certain points that may send your animated character the wrong or right way – you are engaging them in the learning process. With rich media, you can also enhance the levels of gamification that you bring into play.

Turning each module into a game of sorts, with a goal to reach at the end that sends the student away having learned something that they can put to use in real life, is a great way of keeping them interested. Also, it means you can present – via rich media – short modules of a few minutes length rather than attempting to keep viewers interested for, say, an hour-long tutorial.

The digital age has enabled effective eLearning across all areas of education from basic training to teaching higher education courses, and by using rich media in your courses you are further expanding the possibilities. Multimedia is the teaching tool of the 21st century and, when used correctly, is highly effective and keeping your students engaged.

Watch our eLearning about eLearning Demo.

Click on the picture to see a fun and engaging eLearning course. We created it to show you all of the elements that a good eLearning course should have. Enjoy!

Watch our eLearning about eLearning Demo.

Click on the picture to see a fun and engaging eLearning course. Enjoy!

Watch our eLearning about eLearning Demo.

Click on the picture to see a fun and engaging eLearning course. Enjoy!